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2017 New Features




Cyber Brain

Cyber Brain

White board

White board

Lesson capturing

Lesson capturing

Cyber Brain

1.  Stimulate learning interest
turning the traditional Q&A and quiz session into an interactive game to motivate participation.

2.  Instant game setting
One step to create new game, no complex procedures involved.

3.  Ready to use
No extra wiring, necessary settings incorporated to support participation of the entire class at the same time.

4.  Synchronized evaluation system
Game results can be used as part of the assessment criteria and connect to the transcript system.

5.  Cooperate with CTM education Cloud and Big Data
No capital investment required. Deploying Big Data analysis to facilitate full performance of students.


Should you have any feedback, enquiries or need any assistance, please contact us.

White board

In addition to a comprehensive library, e-classroom also integrated the application of electronic white board, instead of the teachers standing in front of the class to conduct presentation and demonstration, the content can be displayed on the white board real-time.


Should you have any feedback, enquiries or need any assistance, please contact us.

Lesson capturing

Teacher can give pre-recorded lessons to students to view at home leading to a vibrant discussions at school to enhance learning experience.


Should you have any feedback, enquiries or need any assistance, please contact us.

Functions Overview

                             
Before classDuring classAfter class
Preparation before class can ease the pressures of teachers’ by providing:
– Plenty of teaching resources.
– Convenience in inputting school-based resources.
– A huge database of past examination papers.
– Ease in integrating teaching resources.
– Diversified teaching tools.
– Flexible design of teaching content.
– A variety of questions types.
Strengthening the effectiveness of interactive learning helps to tackle on learning difficulties through:
– Classroom management.
– Simultaneous use of teaching material.
– Instant exercises and grading.
– Interactive multimedia teaching materials.
– Instant note taking.
By catering to different needs among students and improving learning outcomes, Classroom can:
– Instantly view and analyse teaching results.
– Correct students’ homework.
– Allows for learning at any time.
– Assign individual tasks or group projects.
    

More functions coming soon!